Litter Challenge app icon

Litter Challenge app

Android - iOS - Unity - Hybride

construction

Under construction

Delivery: 2020, quarter 4

The Litter Challenge app was developed in collaboration with municipality Hollands Kroon. With the Litter Challenge app, users can conquer areas by cleaning up the litter in the municipality Hollands Kroon. After finding litter, the user is actively involved with the identification of the litter and they receive tips on how to recycle this particular piece of waste. When the litter is disposed of, the surrounding area of the litter will change colors on the map of the app: this area has been claimed by the user. This way, the municipality gets valuable insight on where and what kind of litter is found.  

The Litter Challenge app is fun for all the inhabitants of the municipality Hollands Kroon, but the focus lies on primary and secondary school students. Students can play alone or together with their class. With the Litter Challenge app, schools compete against each other, so students are actively involved in keeping Hollands Kroon clean and presented with information about sustainability and the environment in a playful way.

Safety first: to prevent children from entering unsafe areas, these areas will automatically be marked as unsafe by an algorithm. For example, roads, water, and railway lines are not part of the 'playable world'. This algorithm also takes into account 'sensitive areas', such as cemeteries and public spaces. Using the CMS, an admin can also mark other areas as 'unsafe. We have previously successfully applied this in-house technique in the Greenpeace King Penguin - game. In addition, with the CMS, admins can help players who need help recycling waste, add landfill points and schools to the Litter Challenge.

construction

Under construction

Delivery: 2020, quarter 4

The Litter Challenge app was developed in collaboration with municipality Hollands Kroon. With the Litter Challenge app, users can conquer areas by cleaning up the litter in the municipality Hollands Kroon. After finding litter, the user is actively involved with the identification of the litter and they receive tips on how to recycle this particular piece of waste. When the litter is disposed of, the surrounding area of the litter will change colors on the map of the app: this area has been claimed by the user. This way, the municipality gets valuable insight on where and what kind of litter is found.  

The Litter Challenge app is fun for all the inhabitants of the municipality Hollands Kroon, but the focus lies on primary and secondary school students. Students can play alone or together with their class. With the Litter Challenge app, schools compete against each other, so students are actively involved in keeping Hollands Kroon clean and presented with information about sustainability and the environment in a playful way.

Safety first: to prevent children from entering unsafe areas, these areas will automatically be marked as unsafe by an algorithm. For example, roads, water, and railway lines are not part of the 'playable world'. This algorithm also takes into account 'sensitive areas', such as cemeteries and public spaces. Using the CMS, an admin can also mark other areas as 'unsafe. We have previously successfully applied this in-house technique in the Greenpeace King Penguin - game. In addition, with the CMS, admins can help players who need help recycling waste, add landfill points and schools to the Litter Challenge.

Phone

Desktop

Functionality

Success stories of the Hollands Kroon app: 

DTT blog: Welcome municipality Hollands Kroon 
Operatiezuiver.nl: Doe mee aan de zwerfafval challenge!

 

More solutions

Joost Gunterman

Need more info?

Please feel free to contact us via phone or email. We will be happy to help.